Tuesday, 14 June 2011

exp.three final submission











           

keys to operate elevators:

Oprah Winfrey:
n: to office
p: to bridge
j: to ground

Jonathan Ive:
f: to office
r: to ground


model links:

Links to SketchUp models:

http://sketchup.google.com/3dwarehouse/details?mid=74a7518e8e7679a7de594c746a9911d8

http://sketchup.google.com/3dwarehouse/details?mid=b2e4870789272d65de594c746a9911d8

Links to Levels and Objects files:

http://www.gamefront.com/files/20437366/Experimentthree.rar

http://www.gamefront.com/files/20437377/z3329759_Objects.rar


Sunday, 12 June 2011

Ive's elevator and office


Going for a stream-lined, sleek and simple approach, much like the products Ive himself designs for Apple

Monday, 30 May 2011

Ive's space thus far


Jonathan Ive, designer of Apple's appearance, is not the face of the the company which keeps taking the world by storm, but is one of a team of masterminds with an eye for aesthetic behind the products that are selling like hotcakes. For this reason, in contrast to Oprah's workspace and her location which oversees the created landscape, Ive is located humbly within the working of the city, in a sleek, contained structure. 

Oprah's office and elevator


Oprah's office, inspired by her infamous 'O' logo and universal trademark, sits high up above the crumbling, transforming environment, as a tribute to her praised, and perhaps even worshiped, position in society. Her elevator, however, allows for some privacy, as a human touch and grounding element, as the walled structure sits within the sheltered centre of the large 'O'. The elevator stops in a sequence, whereby once leaving the workspace, the elevator stops at the (not-yet-developed) bridge that connects to Ive's working quarters, and then transports the occupant to the ground of the 'valley', where there will be a dining table for the two figureheads to take a break from their work.

Tuesday, 24 May 2011

landscape development






In the pursuit of creating an urban valley, I referenced Ken Yeang and his 'living' buildings. While the urban streetscape can be seen as a plunging canyon, between a row of imposing 
sky-scraping,essentially, concrete pillars, this is not enough to really further my project. So in the name of the theme of power, I have created a somewhat apocalyptic, or perhaps just 
overgrown, morphed cityscape, where the offices of clients Oprah Winfrey and Jonathan Ive will emerge from the rubble and mess below, at a great height, in the new
concept of a city.

Sunday, 8 May 2011

the mashup

the clients:

Jonathan Ive

Lady Gaga

Oprah Winfrey

the mashup:

The design guru has spilled the beans on the woman responsible for some of the most shocking imagery of our time. Ms. Winfrey says she used to ask God each year for a new virtue, like courage or love. But the sudden veer off course into weirdness territory never before explored achieved the extraordinary build quality and manufacturing precision that is a move that you didn’t expect coming, but hey, no one else was doing it. There's one thing she isn't doing to guide herself: making harmony between the materials. Deal with it: if she wants to pretend she’s an alien, roar in stereo like a freak, the tolerances are extraordinary. You get to see who you were and who you've become, and that understanding, that preoccupation with the materials and processes, is essential to the way we work. You ask for love, you're given the opposite, so you can show that obsession with the physical appearance of its product - a burning safe haven for all that is different.

the references:

http://online.wsj.com/article/SB10001424052970203731004576046133477842442.html

http://www.geek.com/articles/mobile/jonathan-ive-spills-the-beans-on-the-iphone-4-design-20100630/

http://www.ology.com/music/lady-gaga-dead-yet


Jonathan Ive 
Lady Gaga

Oprah Winfrey

Friday, 29 April 2011

model links

Google Warehouse:


FileFront:

(Objects)
http://www.gamefront.com/files/20279122/z3329759_Objects_rar

(Levels)

http://www.gamefront.com/files/20279218/One_rar



experiment two: five image captures

The amalgamation yet distinction of the natural and the built; an instrumental concept in the execution of this design, as the hypotheses of both clients essentially return to the principles of these two worldly entities. The rawness of landscape and of structure highlight the purity of each and an appreciation of such an environment.


Light becomes an aesthetic, yet scientifically relevant, component of Freud's studio, with Agnesi's lab sitting above, open to the elements of inspiration, appropriate to the expression of complexity through simplicity.
Embedded in the natural, untouched landscape, the structure emerges as a pure and serene environment, suitable for maximum concentration and, thus, efficiency of the respective clients' activities. 

Here, the meeting point for the respective clients, is a relatively simple space, free of elements that detract from the thought processes of either of the individuals - a mutual and neutral ground. Access to this space is achieved by simple means. That is, not by structural means, but rather by surrendering to the external elements- by following the landform. 

experiment two: final design overview








Tuesday, 26 April 2011

ready to import into Sandbox

Link to this sketch-up model in Google Warehouse:







These screenshots are of the final model that I put into Crysis

Sandbox2, textures and all. 
The model is designed to sit upon a cliff or a hill, and
to facilitate the experiments of Maria Agnesi and Sigmund Freud.
The electroliquid aggregation that somewhat inspired such a model
may be observed in the post below.

Monday, 11 April 2011

electroliquid aggregation

The complexity and geometrical nature of forms, inherently derived from mathematical formulas, is capable of creating a fluid connection between the the built environment and man's condition.

sketchup to crysis, take two




screenshots captured of the combined axonometric model embedded in the crysis environment, harmonising land and the water, drawn together through the enormous presence of an unnatural inhabitation implanted deeply within each of these natural elements.